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Perhaps taking the Metal Gear Solid 4: Guns of the Patriots criticisms to heart, Kojima doesn't let The Phantom Pain's characters dive into over-the-top monologues, exhibit wacky super powers, or simply embrace weirdness, elements that have all become series trademarks. That said, the remaining game doesn't sustain the same level of mystery and WTF moments. It introduces new mechanics and characters, while bringing back familiar faces from past Metal Gear Solid games. This tutorial sequence is thrilling, though a bit long. We'll say this, though: This one of the strongest kickoffs in video game history, complete with high tension, nightmarish imagery, Moby Dick allusions, and a mysterious, bandaged figure (voiced by 24's Kiefer Sutherland) who helps you evade enemy soldiers. The mercenary leader's body is severely damaged from XOF's attack, as depicted in Ground Zeroes' closing moments, and the villainous organization is on his trail to make sure that the legend doesn't come back to life.Ī Metal Gear Solid game is always good for twists and turns, so we won't spoil what happens during The Phantom Pain's opening moments. In terms of story, The Phantom Pain begins nearly a decade after the series began in the standalone Metal Gear Solid V: Ground Zeroes ($17.93 at Amazon), with a hospitalized Big Boss waking from a coma as the David Bowie song "The Man Who Sold the World" blares.
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Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( Read our editorial mission.) This review focuses on PC-exclusive features, gameplay changes, and our evolving opinions on the game's surprising story, nearly one year after we first played through it. We've already taken an in-depth look at The Phantom Pain ($17.93 at Amazon) on Xbox One. You can also play Metal Gear Solid V on PlayStation 4, Xbox One, and last-generation consoles.
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Still, from a pure gameplay perspective, The Phantom Pain is an huge achievement, and one of the best PC games when it comes to stealth. But while The Phantom Pain has all the surface trappings of a Metal Gear game-a hulking mech, super-soldier battles, and ramblings about the nature of armed conflict-its tale of loss and revenge actually raises more questions than it answers. Prior to its release, Metal Gear Solid V: The Phantom Pain ($39.99), the final Hideo Kojima-helmed entry in the long-running stealth-action series, was touted as the prequel game that would close the loop on the nearly 30-year-old series.
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How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.Otherwise this whole "it was actually the devs" just seems like unironic virtue signaling. He deserves every bit of credit and praise people constantly give him.Īlso if you want so bad to credit the teams working in these games instead of just the head name that headlines the credits, then maybe idk, try learning and using their names as well. How many other "big name" game directors have managed to achieve the same, especially in similar conditions? He's an undeniable talent differential that has a clear, instantly recognizable style of directing that can be felt in every aspect of the games he has made. Also after a nightmarish breakup with Konami, Kojima still managed to build up an entire new studio under him to make a game that immediately got picked up by Sony and was released to critical acclaim and commercial success. All of them, even the terrible and generic and derivative ones you hate.Īnd yet the teams under Kojima have managed to make games that not only stand out, but that became influential monoliths among both eastern and western audiences in a way very few others managed to do. I mean, not to be too salty, but every AAA game is made by teams of very talented people.